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Five devices changing the lives of stroke survivors



There are a number of devices which are available for purchase which can aid in stroke rehabilitation

When a stroke occurs, the event itself is only the start of what can often be a long road to recovery.

There are various options for survivors that can help improve their quality of life, but picking the right one can be confusing.

Technology is now playing a bigger part than ever before in the rehabilitation process and often delivers life changing results.

Neofect Smart Board

Recovering upper limb function can be a gruelling task, but research has suggested that early intervention after a stroke can speed up the process.

This is where the Neofect Smart Board can help.

Targeting the upper arm and shoulder area, it uses a series of games to improve a person’s functional reach and muscle control.

The exercises that are performed when using the system are similar to something a physiotherapist would prescribe, but come with the added benefit of being fun and engaging.

These games range from things like virtual shopping, cooking games, art-styled games and ping pong.

The Smart Board also provides visual feedback along with a data-driven evaluation program which allows users to view how they are progressing with their recovery.

It can also be used in a home setting, allowing patients to take advantage of the fact that repetition and consistency play a key role in stroke recovery.


Another device which helps people overcome upper limb impairment is GripAble.

The handheld device connects to a smartphone app to assess a stroke survivor’s hand and arm movement and allow clinicians to view how they are progressing.

Developed in partnership with a number of leading academic institutions – including Imperial College London – the device showed its efficacy in its testing stage.

One study showed 93 pre cent of patients were able to properly interact with GripAble, while another showed it led to a 40 per cent increase in patients engagement with rehab.

There are now over 3,000 people using GripAble to aid their rehabilitation, with the company recently announcing a further £1.6 million in funding to help roll to device out in the US.

EVA Park

Virtual reality (VR) is something that is making a name for itself in the rehab field.

The life-like environments in VR make rehabilitation feel more applied and realistic, while the games involved allow it to be more enjoyable.

EVA Park is a system which is taking advantage of these strengths, to the advantage of stroke survivors.

As the world’s first multi-user online world, it allows people to experience some everyday tasks in a safe environment, which can be daunting for those in recovery.

This can include normal activities like visiting a virtual supermarket or getting a virtual haircut, to more extravagant experiences like stepping inside Dr Who’s Tardis.

It specifically focuses on those diagnosed with aphasia, which is where someone struggles to comprehend language due to damage to the brain.

As many as 40 per cent of stroke survivors will go through aphasia, meaning EVA Park can have a widespread impact in helping rebuild the confidence of stroke survivors.

SaeboStim Pro

One device that focuses on stimulation rather than exercise is the SaeboStim Pro.

Using neuromuscular electrical stimulation, the appliance attaches to the target area and sends currents which are used to help re-educate the muscles.

It also helps strengthen them which contributes to a recovery in function among stroke survivors.

Electrical stimulation is something that some patients may be uncomfortable with, but studies have found that when used alongside task-based rehab it can improve limb function.

The SaeboStim Pro is portable and has 15 different levels which allows it to be used at all points in the rehab process.

Four Tier Ball Activity

Complex electrical devices are not the only pieces of equipment that Saebo produce to help stroke survivors.

It has bright things back to basics with its Four Tier Ball Activity, which puts more of an emphasis on task-based rehabilitation.

It focuses on increasing activity in the upper arm and elbow by using a simple set up of four coloured balls and four containers.

It comes with a range of games and can be set up using one hand, making it ideal for individuals looking for their rehabilitation process.


Royal Rehab opens Australia’s largest technology centre

The centre caters for people living with disabilities across the country



Royal Rehab, Australia’s not-for-profit provider of rehabilitation and disability support services, opens the country’s largest technology centre, providing Australians with access to a comprehensive range of technology.

Royal Rehab’s Advanced Technology Centre is a purpose-built hub designed to improve the rehabilitation outcomes of people impacted by life changing illnesses or injuries. The centre also caters for people living with disabilities, by providing expert support and access to technologies that aim to improve function, strength and wellbeing and is the largest of its kind in Australia.

The C-Mill VR+ technology combines a treadmill with body weight supports and virtual and augmented reality to improve balance, gait, and gait adaptability in a controlled environment. The device provides a safe and comfortable training environment that mimics the challenges of real-life, helping users to navigate situations like walking in crowded areas and avoiding obstacles.

The centre is also home to a Zero G Gait and Balance System, which has the longest walking track in the country. This device is a robotic body weight support that is designed to assist those affected by spinal cord injuries, brain injuries, neurological conditions and degenerative conditions to walk.

It allows falls prevention training to minimise patient risk, so they can focus on regaining their confidence in walking, balancing, climbing stairs and manoeuvring from sitting to standing positions.

Matt Mackay, CEO of Royal Rehab, believes technology can play a significant role in unlocking better patient outcomes and that the opening of Royal Rehab’s Advanced Technology Centre will make innovative technology more accessible.

“We know that the use of technology in combination with traditional therapies has the potential to drive better outcomes,” he says. “This will revolutionise the rehabilitation pathway for many patients, which in turn can lead to dramatic changes in a person’s quality of life.

“Our Advanced Technology Centre provides Australians with the opportunity to access potentially life-changing devices, many of which have never been accessible in Australia until now. We are delighted to be able to provide patients access to emerging advanced technologies that has the potential to accelerate rehabilitation progress and help people to improve their function, mobility and strength, the CEO adds.

“We want to provide people living with a long-term disability access to these technologies, so they too can benefit from improved strength and fitness, and maintain or even improve their functional independence.”

Jason Redhead, senior physiotherapist and technology lead at Royal Rehab, says that the centre offers Australian patients exclusive access to advanced technologies that will provide greater opportunities to achieve their rehabilitation goals, adding: “We have seen that advanced technology is starting to play a leading role in rehabilitation programs in many other countries.

“We want to ensure Australians too can access the best technology, like robotic exoskeletons, body weight support systems, upper limb robotics and virtual reality technologies. This means we will see more patients achieve more in their rehabilitation goals.”

The centre operates under the Royal Rehab LifeWorks banner, which provides Australians with access to a multidisciplinary team of allied health clinicians who work together with patients and clients on their individualised goals to develop integrated therapy and wellness programmes.

Royal Rehab’s Advanced Technology Centre is located at their Ryde location and will open its doors on July 1. Access to the centre is covered under a range of funding options, including NDIS, iCare, and self-funding.

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Neuro Convention returns next week

The event brings together neuro-rehab professionals and leading organisations from across the UK



Neuro-rehab professionals and organisations will be attending one of the key dates in the sector calendar next week – Neuro Convention 2022. 

The event showcases the latest technology and innovations in the neurological sector, with the goal of improving patient outcomes. 

Neuro Convention, held on Wednesday and Thursday at the NEC Birmingham, will focus on four key areas – rehabilitation, mental health, diagnostics and brain and spinal injury. 

The free event includes a programme of more than 50 free CPD-accredited seminars, hosted by leading experts from across neuro-rehab, as well as interactive workshops hosted by the specialist neuro-rehab team at the University of Plymouth. 

Technology will also be showcased, with a programme of live demonstrations, to show how the latest innovation can benefit people’s lives. 

More than 50 exhibitors will also be in attendance, including the team from NR Times, who can be found on stand N-G3. 

Neuro Convention will be co-located with Naidex and UK Care Week within the NEC, highlighting the shared dedication of all three events to improve mobility and the technology introduced to support independent living.

Deborah Johnson, editor of NR Times, who will be attending Neuro Convention, said: “Neuro Convention is known as being one of the must-attend events in the neuro-rehab calendar, and 2022 looks to be another excellent event, with a packed programme of speakers and workshops and an array of leading exhibitors. 

“It’s absolutely fantastic that the opportunities for the neuro-rehab sector to come together again in person are returning, and I’m personally looking forward to meeting as many people as possible – those who are new to NR Times, others who are old friends, and those who to date we have only met via Zoom!” 

Tickets are free and to register, visit here. 


Dates & Times 

Wednesday 6th July 2022 | 09:30 – 16:30

Thursday 7th July 2022 | 09:30 – 16:00 

Venue Address 

Hall 19

National Exhibition Centre (NEC)


B40 1NT, UK

Social links #NeuroCon

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Role of sleep in memory and learning uncovered

Research findings could aid development of assistive tools for people with neurological injury or disease



New research into sleep may help explain how memories are formed and how learning is consolidated, and could aid the development of assistive tools for people affected by neurological injury or disease. 

Scientists previously studying laboratory animals discovered a phenomenon known as ‘replay’ that occurs during sleep – a strategy the brain uses to remember new information. 

Scientists believe that this replay of neuronal firing during sleep is how the brain practices newly-learned information, which allows a memory to be consolidated, and converted from a short-term memory to a long-term one. 

However, replay has only been convincingly shown in lab animals.

Now, a new study has investigated whether replay occurs in the human motor cortex — the brain region that governs movement — focusing on a 36-year-old man with tetraplegia who cannot move his upper and lower limbs due to a spinal cord injury. 

The man, identified in the study as T11, is a participant in a clinical trial of a brain-computer interface device that allows him to use a computer cursor and keyboard on a screen.

The investigational device being developed by the BrainGate consortium, a collaborative effort involving clinicians, neuroscientists and engineers at several institutions with the goal of creating technologies to restore communication, mobility, and independence for people with neurologic disease, injury, or limb loss.

In the study, T11 was asked to perform a memory task similar to the electronic game Simon, in which a player observes a pattern of flashing coloured lights, then has to recall and reproduce that sequence. 

He controlled the cursor on the computer screen simply by thinking about the movement of his own hand. Sensors implanted in T11’s motor cortex measured patterns of neuronal firing, which reflected his intended hand movement, allowing him to move the cursor around on the screen and click it at his desired locations. 

These brain signals were recorded and wirelessly transmitted to a computer.

That night, while T11 slept at home, activity in his motor cortex was recorded and wirelessly transmitted to a computer.

“What we found was pretty incredible,” said Dr Daniel Rubin, lead author and a neurologist at the MGH Center for Neurotechnology and Neurorecovery. 

“He was basically playing the game overnight in his sleep.

“This is the most direct evidence of replay from motor cortex that’s ever been seen during sleep in humans.”

Most of the replay detected in the study occurred during slow-wave sleep, a phase of deep slumber. 

Interestingly, replay was much less likely to be detected while T11 was in REM sleep, the phase most commonly associated with dreaming. 

The researchers see this work as a foundation for learning more about replay and its role in learning and memory in humans.

“Our hope is that we can leverage this information to help build better brain-computer interfaces and come up with paradigms that help people learn more quickly and efficiently in order to regain control after an injury,” said neurologist Dr Sydney S. Cash, co-director of the Center for Neurotechnology and Neurorecovery at MGH.

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